Projects
OUR EXPERTISE
For the launch of Year 11 Season 3 of Rainbow Six Siege, Ubisoft wanted to give one of the game’s biggest creators far more than a promo package. The starting point was JYNXZI’s MVP skin, already a status item inside the game. Our mission: pull it out of the screen and into the physical world without losing an ounce of its credibility. Same colours, same materials, same wear, same weight in the hand. A full kit of replicas he could wear, film from every angle, and display at home.
OUR EXPERTISE
A Collector’s Set statue, scaled up to human size. This time, the guests were the characters.
OUR EXPERTISE
For the fourth consecutive year, TAKEOFF partnered with Loto-Québec to design and craft the official custom Xbox controllers for La Face des Internets 2026 — Quebec’s premier event celebrating digital creativity. Twenty unique, hand-painted pieces created in our workshop to honor the streamers who make the competition what it is.
OUR EXPERTISE
When Adidas and Minecraft teamed up to launch a kids’ apparel collection and exclusive in‑game skins, they wanted to extend the collaboration beyond clothing and digital content. They were looking for something physical, collectible that could bridge both worlds.
Adidas teamed up with TAKEOFF Creative to craft 45 custom Xbox controllers and 25 consoles, each one numbered and designed as a one‑of‑a‑kind piece. These exclusive items were offered as a giveaway on their reward system, adiClub.
OUR EXPERTISE
To mark the launch MLB26, Microsoft teamed up with TAKEOFF to craft two custom Xbox consoles: one in bold Canadian National Baseball Team red, one in unmistakable US National Baseball Team blue, each paired with four matching controllers and sleeves. A premium, fan-first drop built for communities on both sides of the border.
OUR EXPERTISE
To support the release of Quarantine Zone: The Last Check, TAKEOFF Creative designed and produced a fully immersive “Experiment Kit” for influencers. This military-grade package provides content creators with everything needed to simulate the game’s tense atmosphere, blending cosplay elements with an interactive puzzle experience.


